C Specification
Shader instrumentation metrics are captured via instrumentation objects.
Shader instrumentation objects are represented by
VkShaderInstrumentationARM handles:
// Provided by VK_ARM_shader_instrumentation
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderInstrumentationARM)
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.